The Guts of Cloaking

More Guts

In order for matter to be cloaked, it requires a certain number of cloaking units per kT. When a ship is empty, its cloak provides the maximum amount of cloaking possible with that device. When the ship has cargo, the weight of the cargo reduces the number of cloak units per kT, and thus, the cloaking percentage.

Cloaking when the Ship is Empty

To determine the total number of cloaking units for an unladen ship, read the following table:

Cloaking Device

Cloak Units/kT

Max Cloaking %

Transport Cloak*

300

75

Stealth Cloak

70

35

Super-Stealth Cloak

140

55

Ultra-Stealth Cloak*

540

85

Shadow Shield*

70

35

Depleted Neutronium Armor*

50

25

Chameleon Scanner*

40

20

* Available only to races with the Super Stealth trait.

For example, an empty ship with a Stealth Cloak has 70 cloak units/kT, or 35% cloaking. By itself, the ship is visible to enemy scanners at only 35% of their maximum range.

When a cloaked ship has cargo, we need to recalculate the number of cloak units/kT available. Let's say this ship is a small freighter with a Quick Jump 5 engine, Tritanium Armor, and a Stealth Cloak. Empty, it weighs 91kT, with 70 cloak units/kT, and is cloaked at 35%. If you completely fill this particular freighter with cargo, it weighs 161kT. To calculate the new cloaking percentage:

1.        Calculate the total number of cloaking units for the ship:
Max_cloak_units/kT x Ship_mass_empty

70 units/kT  x  91kT = 6370 total cloak units

2.        Calculate the actual units/kT:
Total_units / Ship_mass_with_cargo

6370 / 161 kT = ~40 units/kT

We can use the following chart to learn how much coverage a given number of cloaking units provides.

At 40 cloak units/kT, the loaded freighter in our example is now only 20% cloaked.

The following table provides exact numbers at certain points on the graph, allowing for more precise calculations.

100 units/kT          50% cloaked

300 units/kT          75% cloaked

600 units/kT          87.5% cloaked

1000 units/kT         93.75%        cloaked

Cloaking for a Fleet with More than One Ship

In a fleet with more than one ship, uncloaked ships are counted as cargo when calculating units/kT. Let's place our empty freighter in a fleet with an empty scout that has a Quick Jump 5 engine, Laser, and a Bat Scanner, which weighs 15kT when empty. The entire fleet weighs 106kT, so traveling together, this fleet would be 6370 / 106 = ~60 units/kT, approximately 30% cloaked.

Super Stealth races do not count the cargo when determining cloaking.

The Effect of  Multiple Tachyon Detectors

When a hull has more than one Tachyon Detector in its design, the effectiveness is calculated as follows:

95% ^ (SQRT(#_of_detectors) = Reduction in other player's cloaking

The Appendix of Cloaking

Here's pseudo code you can use to determine cloaking percentage from cloaking points per kT.

if points <= 100
    percent = point/2
else
    points = points-100
    if points <= 200
        percent = 50+_points/8
    else
        points = points-200
        if points <= 312
            percent = 75+_points/24
        else
            points = points-312
            if points <= 512
                percent = 88+_points/64
            else if points < 768
                percent = 96
            else if points < 1000
                percent = 97
            else
                percent = 98
            end if
        end if
    end if
end if